Rio de Janeiro opens the doors of its first international art and technology biennial
Rio de Janeiro, Sep 20 (EFE).- A contemporary international exhibition of artistic and interactive creations that make use of technology and innovation opens its doors starting this Wednesday in Rio de Janeiro, the most iconic city in Brazil.
In total, 70 works out of 66 by creators, including artists, groups or studios, from 30 countries are part of the Nova Rio Biennial of Art and Technology, an exhibition that seeks to reconfigure the idea of the future and invites active interaction with the public. .
This is the first edition of the event, for which the Museum of Tomorrow, designed by the Spanish Santiago Calatrava, located on the shores of the port of Rio, was chosen as the venue and setting.
The exhibition invites the public to experience art with augmented realities, works with artificial intelligence, animations, video games, interactive installations and virtual realities in which attendees will be able to touch, tour and even integrate into the works.
According to Ricardo Barreto and Paula Perissinoto, curators of the exhibition, the works are divided into two main themes: The new aesthetics and supercreativity in the era of artificial intelligence.
The magic of “interactive scientific art”
Three women interact with the work “Petting Zoo”, by the Minimaforms studio, which is part of the first edition of the Nova Rio Biennial of Art and Technology. EFE/Andre Coelho
In the first group, the game “The Great Adventure Of Material World” by Chinese author Lu Yang stands out, which uses cinematographic mechanisms with 3D animations and holograms, among other resources.
Also the work “Capture”, by the Finnish Hanna Haaslahti, which allows visitors to create their own digital avatar and interact with a virtual crowd.
Already in the projects created with artificial intelligence, “Liminal” stands out, by Canadian Louis-Philippe Rondeau, a work with an arc of light that tries to be a metaphor for a portal in time.
Works by the Venezuelan Camila Magrane, the Italian Francesca Fini, the Swede Anders Lind, the American Sam Rolfes and the Belgian Lef Spincemaille are part of the exhibition that will also have works from Japan, Serbia, Nigeria, France and Greece, among others.
That of the Colombian Leo Castañeda, creator of “Levels and Bosses”, fuses games, painting, virtual reality, drawing and sculpture in a work that provides another look at the progression structures, hierarchies and violence of many video games, but that also includes a message of environmental care.
A woman interacts with the work “Expanded iris”, by the artist Anaisa Franco, at the Museum of Tomorrow in Rio de Janeiro (Brazil). EFE/Andre Coelho
"One of the ideas of the game is that the energy system is revalued, so (the game) is not based on extraction, where one is destroying other beings or the environment to obtain energy, but rather it is a more mutualistic system, where the needs of the environment are heard,” he explained to EFE.
Other works, such as “Quantum Jungle”, by the German artist Robin Baumgarten, have a scientific nature.
The work, developed for the University of Finland, “represents all the states in which quantum particles can be,” the author told EFE.
Art, technology and innovation for everyone
Open until October 29, the New Rio Biennale of Art and Technology will also have some works exhibited for twelve days in the square in front of the museum, so that people can appreciate and interact with them for free.
Among these installations will be “Animaris ordis”, one of the wind-driven sculptures by the Dutch artist Teo Jansen, and the “Tube” structure, a kind of penetrable network, by the Numen/For Use Studio collective, which includes artists from Germany, Austria and Croatia.
70 works out of 66 by creators - including artists, groups or studios, from 30 countries - are part of the Nova Rio Biennial of Art and Technology
Likewise, the articulated polytope sculptures by the Brazilian artist Ludmila Rodrigues, with which the public will be able to create multiple compositions and experiment with space while molding a geometric shape.
“This exhibition will please audiences of the most diverse profiles. We are sure that children, young people, adults and the elderly will find here extremely relevant experiences that propose a reflection on the social transformations promoted by technologies," Amarilis Lage, exhibition and content coordinator of the Museum of Tomorrow, told EFE.