I like to approach creativity with research, then creativity. I use 3D modeling and design for three general purposes, among a few others: 1. For architectural construction previews, ranging from a very basic render that shows the design or layout of your project, to photorealistic renders to help people understand and make the best decisions in the process of building and finishing their space architectural. 2. For the production of my artistic research, both in animation and video art production. 3. To design exclusive furniture at the client's request, generally with contemporary and minimalist aesthetics. I have specialized in the conceptual approach to landscape, 3D abstraction, homemade MOCAP animation, homemade facial motion capture and the design of minimal and environmental interior spaces from a very intuitive and spontaneous place, which allows me to generate compositions 3D that could be used for different purposes: from a video game to construction in the real world. I faithfully believe that the complicity between large creative areas such as the visual arts and the media for digital design, can be a very powerful tool for a better life, a healthier daily life and a better consumption of our environments, both material and virtual.